A-Arms
A component of suspension, these metal rods connect the tires
and wheels to the chassis. They are usually shaped like an “A”,
with the point of the A connected to the wheel and the bottom
two points of the A connected to the chassis. There are usually
two A-arms at each wheel, one top and bottom. Also called wishbones.
Aerodynamics
The science of managing airflow over, under and around a car
plays a major role in Champ Car design and tuning. Areas of
high and low pressure are carefully managed to maximize downforce
(to help the tires grip the ground) while minimizing drag (to
maximize speed). Two principal concepts are used to achieve
these goals. Front and rear wings work like upside-down versions
of an airplane wing, pressing the car downward. Also, the bottom
of the car features a special underbody that includes two large
grooves (like funnels cut in half) called tunnels that suck
the car down by creating a partial vacuum underneath called
ground effects. The use of wind tunnels play a key role in Champ
Car design and evolution.
Air Pressure
Mechanics can adjust a car’s handling by raising or lowering
air pressure in the tires. Flex in the sidewall acts like another
spring in the suspension. Increasing the air pressure makes
the overall spring rate stiffer, while lowering the pressure
will make it softer.
Anti-Roll Bar
A mechanical linkage, one each for the front and rear suspensions,
that helps transfer more weight to the inside tires in the corners
and helps keep all four tires gripping the track. The driver
adjusts the anti-roll bars with levers in the cockpit. Also
called a sway bar.
Apex
The geometric inside center point of a corner. In racing, a
driver will often use a “late apex”, turning into
the corner a little later than normal in order to straighten
out the last part of the corner. This allows the driver to accelerate
earlier and harder, gaining maximum speed down the next straight.
Backmarker
A car running near the back of the field.
Balaclava
The fireproof hood drivers wear under their helmets to avoid
burns to the face and neck.
Balance
Condition where there is no understeer or oversteer, which allows
a car to move at the highest possible speed through corners.
Banking
On oval tracks, the corners are often tilted inward to provide
faster speeds. On some road courses, certain turns may actually
be banked outward, a very difficult type of corner known as
“off-camber”.
Bias
See brake bias
Black Flag
This flag is waved by the starter to signal to a driver that
he or she must immediately report to the pits for consultation
related to a dangerous mechanical condition or driving infraction.
Failure to heed the flag can result in exclusion from the final
results of the event. This flag may also be displayed in a “furled”
(rolled-up) manner as a warning. Corner workers may also display
a black flag if the session has been halted by the display of
a red flag by the starter.
Blister
Tires subjected to excessive heat can form blisters on the surface
that contacts the pavement. In Champ Cars, this can occur when
a car’s handling is not quite right, resulting in excessive
wear on one or more tires. A blister is caused when the rubber
tread compound exceeds its maximum operating temperature and
melts, greatly reducing the tire’s ability to grip the
pavement.
Blue Flag with Diagonal Yellow Stripe
This flag is displayed by corner workers around the track to
signal to the driver that a faster car is either approaching
(steady flag) or attempting a pass (waved flag). The driver
being flagged has no obligation to do anything other than be
alert, maintain the racing line and avoid intentionally obstructing
the faster car.
Bodywork
The exterior of the car. The bodywork is generally made from
carbon fiber. The panels life off in sections so mechanics can
get to mechanical components easily and quickly. Bodywork is
carefully sculpted to maximize aerodynamic efficiency.
Boost
The engine on a Champ Car gets added power from a turbo attached
to the engine. The turbo provides boost to the intake manifold
pressure, increasing the amount of fuel and air that get packed
into the cylinders and providing greater power output. Boost
pressure is adjustable by the driver, who tries to maintain
the maximum amount of intake pressure while not triggering the
popoff valve causing a loss of power.
Bottoming
This is when the chassis actually touches the ground as the
suspension compresses from aerodynamic downforce, and from vertical
G forces on oval track banking or over bumps in the pavement.
Champ Cars are very sensitive to ride height adjustments, which
affects the efficiency of the downforce generated by ground
effects, so a careful balance needs to be achieved between running
the car too high and losing ground effect downforce, or running
the car too low and experiencing bottoming. Bottoming can cause
reduction in speed from the friction generated as the car drags
on the ground, and can cause a loss of control as weight is
transferred from the four wheels to the bottom of the chassis.
Drivers can usually feel bottoming and report it to the team,
but the team can also inspect the situation by using small mirrors
to examine the underside of the chassis to look for scraped
areas where the chassis is rubbing on the ground.
Brake Bias
In most cars, including street cars, pressing on the brake pedal
applies a little more force to the front brakes than the rear.
This is designed to take advantage of the fact that under braking,
weight transfers to the front of the car. With lots of weight
on the front tires, the brakes can be applied very hard without
completely stopping the wheels from rotating (“locking
the wheels”). At the same time, the rear of the car tends
to get lighter, so the rear brakes must be engaged less than
the fronts to avoid locking the rear wheels and possibly losing
control. In a racecar, brake bias is adjustable by the driver
to compensate for changing conditions, such as on a wet track
where there is less weight transfer to the front of the car
under braking, or to adjust for a changing center of gravity
as fuel is burned off.
Brake Fade
Brakes transform motion into heat. The heat in the cast-iron
rotors of a Champ Car can reach 5,000 degrees F. When the fluid
in the brake system exceeds its boiling point due to hard use,
bubbles can form in the brake lines and calipers. Since those
bubbles can be squeezed smaller by pressure from the brake pedal,
the pedal tends to “go soft” and may even go to
the floorboard without the brakes working properly.
Braking Zone
This is the area leading into a turn where drivers apply the
brakes to set the car up for maneuvering through the turn. Each
driver’s braking point differs, depending on the car’s
setup and the driver’s level of skill.
Bump
In shock absorbers, a bump adjustment is a change to the dampening
of the shock on the compression stroke. As a car passes over
a bump on the track, each wheel assembly would cause it to continue
to rise after the bump until the spring finally overcomes the
inertia and pushes the wheel back down. Since a tire can’t
do any work while in the air, bump dampening stops the upward
momentum and allows the tire to stay in constant contact with
the pavement. Bump adjustments also affect how the weight of
the car shifts around during braking, acceleration and cornering,
known as “weight transfer”.
Bump Steer
Refers to changes in wheel alignment (toe, camber and caster)
as the wheel moves through the suspension range. Wheel alignment
is set with the car stationary, so bump steer affects must be
properly considered to ensure that suspension movement does
not cause adverse changes in handling or grip.
Camber
An element of chassis tuning. Each tire can be tilted inward
or outward, depending on the track. The usual idea is to tilt
the top of the tire inward (negative camber) so that under concerning
loads, the entire surface of the tread is being used to the
maximum. On oval tracks, because the car only turns left, the
left-side tires may be tilted outward (positive camber). Teams
adjust the camber setting based on reading tire temperatures
across the surface of the tread, with the goal of having equal
temperatures on the inside, middle and outside edges. Equal
temperatures across the surface of the tire indicate the tire
is being used to its maximum capacity.
Carbon Fiber
Carbon fiber is lighter than aluminum, stronger than steel,
and a very expensive material. It is used to construct the chassis
of a modern Champ Car. Sheets of carbon fiber cloth are “laid
up” like fiberglass by an expert fabricator using a mold,
and then heated and reheated for days in an autoclave –
a large, high tech oven.
Caster
Another measure of chassis tuning related to the front wheels.
The front wheels are attached to the suspension at the top and
bottom of the wheel assembly. The top attachment is typically
set a little farther back than the lower attachment, creating
caster. The more caster used, the more the wheel resists turning
forces, providing stability. Too much caster makes it difficult
to steer, and causes the tire camber to change significantly
as the wheel is turned. Not enough caster results in the front
end “wandering” or trying to turn on its own.
Caution Period
When the track is unsafe because of an accident, debris or a
sudden downpour, the officials may put the track under caution
by waving yellow flags at the starter stand and around the track.
This brings out the pace car to gather the field and lead them
around at reduced speed until the track is safe for a restart.
Chassis
The basic structure of a car, including the driver tub, gearbox
and suspension. Engines are provided separately. The chassis
manufacture that the Champ Cars use is a Lola, a company that
is based in England.
Chassis Roll
As a car goes through a corner, G-forces cause the chassis to
want to continue going straight. Since the tires are gripping
the pavement at the very lowest point on the car, the upper
part of the car tends to lean outwards in the corner. The way
chassis roll affects handling can be adjusted by making changes
to the suspension, raising or lowering the roll center front
and rear.
Checkered Flag
This black-and-white checked flag is the most famous in racing,
signifying the end of the session or race. At the end of the
race, the first car to receive the checkered flag at the finish
line is the winner.
Chicane
A quick succession of sharp, slow turns, usually intended to
reduce straightaway speeds.
Chief Steward
Any time cars are on the racing surface, the chief steward is
in charge of the entire facility. He is stationed in race control
with radio communications all around the circuit, and he also
has at his disposal a full bank of television monitors that
give him a view of the entire circuit.
Clean Air
When a car is running by itself on the track, it is in “clean
air” because the air is not being disturbed by other cars.
See Dirty Air.
Clipping Point
The place in a corner where the car comes closest to the inside
edge of the track. Note that this is different than the apex
of the corner, which is the geometric center of the inside edge.
A driver may choose a clipping point that is before or after
the apex of the corner, depending on the characteristics of
the entry into and the exit of the turn. Usually, the clipping
point is after the geometric apex (generally called a “late
apex”) in order to get the car pointed down the track
as soon as possible for maximum acceleration down the subsequent
straight. Race tracks generally consist of more straights than
turns, so maximum possible speed down the straights, rather
than speed throughout the corner, is key to fast laps.
Cockpit
The area of the chassis where the driver sits.
Compound
Tires are extremely important in racing, with Bridgestone providing
the rubber for the Champ Car World Series and Hoosier for the
Grand Am Series. Compound refers to the chemical composition
of the rubber tread, which requires a balance between the conflicting
goals of traction (soft compound) and durability (hard compound).
Corner Weights
This refers to the distribution of a car’s weight among
the four wheels. Management of corner weights is very important
to handling. This weight is usually adjusted through raising
and lowering each corner by rotating a threaded spring perch
on each shock absorber or at some other point in the suspension
linkage.
Corner Workers
Recognized by their white clothing, these volunteer workers
will travel across the country at their own expense, eating
peanut butter sandwiches and sleeping in tents to provide flagging
and marshalling duties around the track. Their expertise is
key to the tremendous safety record enjoyed by Champ Car, and
the drivers waving to the corner workers at the end of an event
is their acknowledgement of the contribution these great people
make.
Cross-Weight
An important component of corner weights, cross-weight refers
to the relative corner weights on the X-axis of a car, such
as the amount of weight on the left front wheel compared to
the right rear wheel, or the right front and the left rear.
This is critical stuff for good handling on an oval track, where
everything is biased to make the car turn left as fast as possible
with no regard to turning right. Cross-weight can be adjusted
by a driver using his steering wheel mounted weight jacker control.
DAG
Acronym for “Data Acquisition Geek”, a computer
expert who maintains a team’s Data Acquisition system
and analyzes the data.
Data Acquisition
Teams use sophisticated sensors, transmitters, computers and
software to provide information on what the car and the driver
are doing. Everything from engine stress to the driver’s
heartbeat can be monitored. The information is analyzed to improve
handling, performance and even driver technique. Data can be
acquired by connecting a computer to the car or by wireless
telemetry.
Diagnostic
A computerized analysis of a car’s performance and operating
condition.
Diffuser
The bodywork at the rear underside of the car that controls
underbody airflow as it exits the back of the car. A good diffuser
generates significant downforce.
Dirty Air
The rear wing of the car in front tends to push the air higher,
creating a very turbulent low-pressure area directly behind
the car. At high speeds, downforce can be disrupted by following
closely behind another car. A car following closely often will
suffer understeer as a result of being in this “dirty
air”. See “clean air”.
Displacement
This is a general automotive term describing the sum of the
volume of the cylinders of the engine. The displacement of a
Champ Car engine is 2.65 liters, allocated equally among 8 cylinders.
Donut
A crowd-pleasing victory celebration in which the driver mashes
the gas pedal and spins the car in place, sending up a cloud
of tire smoke.
Downforce
Wings on the racing car are upside down compared to an airplane
wing. Instead of lifting the car, they press the car harder
onto the track, providing increased traction for braking, acceleration
and cornering. Downforce is also provided by the ground-effects
tunnels underneath the car, creating a vacuum that sucks the
car to the track. A modern Champ Car provides so much downforce
that it could actually stick to the ceiling at just over 100
mile per hour. Increased downforce also results in increased
drag, which slows a car down, so it’s a tradeoff.
Drafting
A fast-moving car creates a low-pressure area behind it, causing
the air to try to move with the car. A car following behind
can take advantage of this low pressure as it actually sucks
the car along faster, known as “being in the slipstream”.
A savvy driver can either use the draft to pass, or to lift
off the gas slightly and conserve fuel.
Drag
Drag is air pressure that builds up in front of the moving object,
resisting the force of motion. The less drag a race car has,
the more speed it generates from a given amount of horsepower.
With Champ Cars, much effort is put forth to minimize drag maximizing
downforce. Many hours are spent in the wind tunnel testing,
fine tuning the shape of the wings, underbody, tunnels and bodywork.
Dyno
A contraction of “Dynamometer”, an engine-testing
device used in the shop that measures power and simulates the
loads and environment of a racing engine.
ECU – Engine Control Unit
The engine control unit for a Champ Car is a more sophisticated
version of the computer in a street car, controlling functions
such as ignition timing and fuel metering. In a Champ Car, the
functions include traction control and driver-controlled fuel
adjustment, and can be set up so that the engine will run at
different maximum RPM limits or traction control setting depending
on which gear the car is in or even location on the track. An
ECU can be easily reprogrammed by connecting a laptop computer
to a plug on the side of the car.
End Plate
Vertical panels used on the ends of the front and rear wings
to retain air pressure within the wing surface and not let it
spill out the sides, improving aerodynamic efficiency.
Engine
Champ Cars use Ford engines prepared and tuned by Cosworth.
These tiny engines are 2.65-liter overhead-can turbocharged
V-8’s producing approximately 750 horsepower, running
on methanol fuel.
Flag
to Flag
A driver who starts the race from pole position and is never
passed is credited with winning “flag to flag”,
from the Green Flag at the start to the Checkered Flag at the
finish.
Flags
Flags signal drivers of events or conditions. Green, white,
white/red, black, checkered, blue, yellow, red and red/yellow
flags each have a different meaning. See individual color for
an explanation of what each flag means.
Flat Spot
If a tire stops spinning and drags along the pavement, it can
rub off an excess amount of rubber in that spot and cause a
flat spot. This can happen from locking the brakes or from sliding
sideways with one or more wheels not turning, and usually causes
a severe vibration in the car at speed.
Formula Car
Formula cars must fit within a specific set of design rules
or “formula”. The formulas are usually quite complex,
but basic issues include minimum weight, engine displacement,
vehicle dimensions, wing sizes and placement, ground-effects
tunnel size and configuration, tire and wheel size, and safety
considerations.
Fuel
The fuel that powers the turbo engine used in a Champ Car is
methanol, a type of alcohol typically made from corn, rather
than gasoline made from petroleum. One of the principle reasons
for using methanol is safety; burning methanol can be easily
extinguished with plain water. A fire of burning gasoline, on
the other hand, is extremely difficult to put out. The methanol
fuel is carried in a sophisticated fuel cell for further safety.
Fuel Adjustment
In a Champ Car, each driver has a knob on the steering wheel
that can be used to change the fuel metering for the engine.
More fuel means more power, but less fuel mileage, while a lower
fuel setting means the car can go further between pit stops
but has less power available.
Fuel Cell
A bladder-like container to hold methanol, the fuel used by
Champ Car. It is designed to be virtually puncture-proof, thus
reducing the change of a fire during crashes.
G Force
The inertial force upon drivers as the car changes direction.
One “G” is equal to the force of gravity. Inertia
causes a moving object to try and keep the same speed and direction
of travel. As a Champ Car races around the track, any change
in direction creates some amount of G Force. There are six directions
of G Force: left/right, front/back and up/down. High-speed corners
exert more G Force on drivers than do very slow corners due
to the additional grip provided by downforce as speeds increase,
but braking, acceleration and rises or drops in the pavement
also create “G”s. Champ Car drivers often endure
up to five “G”s, or five times the force of gravity,
particularly on high-speed oval tracks where banking in the
turns create a combination of lateral (left/right) and vertical
(up/down) G forces.
Gearbox
The transmission attached to the rear of the engine. Champ Cars
have “sequential” shift patterns, which is more
like a motorcycle gear change than the traditional “H”
pattern on most street cars.
Green Flag
The green flag is used by the starter to signal drivers that
the race is under way, either at the start of the event or at
the conclusion of a full-course yellow flag condition. Green
flags are used by corner workers on road courses to let drivers
know that they have passed beyond a yellow flag area and may
resume passing.
Grid
The starting order of the cars, as determined by qualifying
position.
Grip
Grip is the cars ability to hold the pavement in a turn and
while accelerating or braking. The amount of grip available
is a function of the composition of the pavement, the composition
of the tires, aerodynamic downforce and mechanical issues such
as roll centers, spring rate, shock dampening, third springs,
tire pressure, camber and caster. It is also important to balance
the relative grip at the front and rear of the car.
Groove
See Line.
Ground Effects
In airplanes, this refers to a cushion of air that builds up
as a plane nears the ground. In racecars, this refers to artificially
generated low-pressure areas underneath the car that help it
adhere to the ground. This is done by “tunnels”
on each side of the bottom of the car, which start off small
near the front and gradually get bigger towards the rear, creating
a vacuum as the car moves forward using the ground as the fourth
side of the tunnel. The specifications of these ground effects
tunnels are carefully monitored by Champ Car. Rules specify
the dimensions of the tunnels and how high the outside edge
of each tunnel must be from the ground. The greater the gap
between the tunnel side and the ground, the more air escapes
and less downforce is generated.
Gurney Flap
On the front and rear wings there are often small vertical strips
along the trailing edges of the wings, set at 90 degrees to
the plane of the wing. Because these strips greatly reduce turbulent
air behind the wing, they can add significant downforce with
minimal amount of drag. On the rear wing, it can be easily exchanged
for a different size during a pit stop. American racing legend
Dan Gurney is generally credited with creating this device,
which is also known as a “wickerbill”.
Hairpin
A sharp, 180-degree turn.
Handford Device
Mark Handford, an aerodynamic engineer, created this rear wing
addition for use on superspeedway ovals such as California Speedway
in Fontana to help keep top speeds in check. The device consists
of a vertical panel that drops from the rear edge of the rear
wing to create drag that helps reduce top speeds. It has the
added effect of creating significant drafting opportunities.
Handling
The performance of a car while racing. The response characteristics
of a race car or “how it handles” are determined
by its tires, chassis, suspension geometry, aerodynamics and
other factors.
Hans Device
Acronym for Head and Neck Support. A yoke-collar safety device
designed to reduce extreme head motions and neck loads during
high-speed impacts. Mandated by Champ Car in 2001 for all oval-track
testing and races, and is mandatory for all events and testing
since 2002.
Hat Dance
The ritual of photos taken after a race, with the top three
drivers changing sponsors hats for each photo.
Heat Cycle
A tire that has been heated up through use and then cooled down
has experienced on heat cycle. This often results in a slight
hardening of the tire compound, which can make the tire perform
at a high level for a longer period of time. See Scrubbed Tires.
Horsepower
A measure of an engine’s maximum output in terms
of torque over a period of time. Champ Car engines produce around
900 hp.
Hustling the Car
A driver pushing the car to the limit, often one that is not
handling well.
In the Fence
When a driver hits the wall and crashes.
Infield
By its nature, a race track is an enclosed loop of pavement,
beginning and ending in the same spot. Anything inside this
loop is considered the infield, and it usually must be accessed
by tunnels or bridges so vehicles and foot traffic do not interfere
with the racing surface.
Jumping the Start
At the start of the race, or at restarts during the race, the
cars line up and approach the starting line at moderate speed.
The leader is responsible for setting the pace and bringing
the field together. If the leader accelerates to full speed
too soon, or if one or more cars in the field accelerate out
of position prematurely, they are considered to have “jumped
the start” and the starter may choose to wave the yellow
flag rather than the green flag. Or, the starter may wave the
green flag and the field will start racing, but race officials
may determine that drivers deemed to have jumped the start can
be subjected to one or more penalties.
Kart
Many drivers in the Champ Car field began their racing careers
in karts, and use them to keep their reflexes sharp and their
bodies toned between races and in the off-season. The phrase
“go-karts” is usually reserved for basic karts with
very low-powered motors that are rented to the general public.
Racing karts, however, are extremely quick and physical to drive,
serving as a low-cost way to go racing with high-level experience.
It’s also a great place for families, with special classes
and karts just for kids.
Kevlar®
A brand name for a certain type of composite material, used
in everything from driver’s helmets to bodywork to bulletproof
vests used by police. A very strong, expensive and lightweight
material.
Kitty Litter
This term describes two things: the absorbent powder used to
soak up fluid spills on the track (often real kitty litter)
and the gravel runoff areas on the outside of many road course
turns that help slow the cars that go off the track.
Lift
To partially or completely release the throttle pedal, reducing
engine RPM and speed. May also be referred to as “breathing”
the throttle.
Line
This is the quickest way around a race circuit, taking advantage
of braking, cornering and acceleration. For example, the line
for a typical right-handed corner would begin by lining up on
the left side of the approaching straight, braking hard, turning
in all the way across the track to the inside curb, and the
unwinding the steering wheel on the exit to release the friction
of the turn, which takes the car back across the track to the
outside again. The idea is to use the maximum amount of arc
possible to maintain the greatest speed through the corner.
The line is often visible due to the rubber laid down by the
cars, and interestingly is not the shortest way around the track,
just the fastest.
Livery
A term describing the graphic design on a race car, including
color schemes and sponsor branding.
Locking the Brakes
Engaging the brakes so hard that one or more wheels stops turning
completely. This can cause a loss of steering if the front brakes
are locked, or a spin if the rear brakes are locked. Locking
the brakes can be a minor incident with no bad effects, or cause
a driver to lose control, or flat spot one or more tires, creating
a bad vibration in the car. A driver can adjust how his brakes
perform by using the brake bias adjustment in the cockpit.
Loose
Same as oversteer. Typically describes a concerning condition
where the rear tires lose adhesion before the front tires, resulting
in a car that feels like it wants to spin easily. This is one
of the most unpleasant sensations for a driver on the superspeedways
because once the car goes, it’s almost impossible to catch.
Solutions include adjustments to tire pressure, increasing the
angle of the rear wing for more downforce, adjusting rear anti-roll
bar setting or spring rates in order to provide more grip, and
reducing grip at the front by reducing the front wing angle
or stiffening the front anti-roll bar setting or spring rates.
Here is an easy way to remember whether a car is loose (oversteer)
or tight (understeer): if the front end hits the wall, it was
understeer. If the rear end hits the wall, it was oversteer.
Marbles
Bits of rubber scrubbed off of racing slicks while cornering.
These small balls collect on the outside of the turn, and if
a car goes wide (into the marbles, or “the gray”,
referring to the lighter appearance of an area covered with
marbles), then much adhesion is lost. In addition, this rubber
debris will stick to the hot tires and cause poor traction for
the next few corners until they are rubbed off the tire. Champ
Car uses a jet engine mounted on the back of a truck to blast
marbles off the track.
Methanol
Racing fuel. It is not a fossil fuel. It is commercially manufactured
by heating hydrogen and carbon monoxide under pressure. It requires
less oxygen to burn than gasoline and can be made from many
materials including wood and garbage.
Mirrors Full
Means a driver sees someone trying to pass him on the track.
No Man’s Land
A roughly 10 to 20 foot wide strip between the track and the
spectators where only Champ Car officials and media personnel
with credentials issued by Champ Car may stand while the cars
are on the track. Usually it’s between fences and behind
barriers, but it varies from track to track and at different
sections of the track.
Nomex®
A fire- and heat-resistant material used to make driving suits,
gloves, shoes, helmet liners, balaclavas and underwear. Drivers
wear four or five layers of Nomex, including long underwear
for complete fire protection. When combined with fuel bladders
that are resistant to breaking open in a crash, the risk of
fire has been greatly reduced over the last 20 years. Much of
this technology was developed for the military.
Off-camber
Some turns on road and street courses are actually
banked outward, which can make them very tricky to negotiate.
This is known as an off-camber turn.
Open Wheel
Refers to any type of racecar that does not have enclosed wheels.
Champ Cars are open-wheel cars, as are the sprint cars, midgets
and modified that run at local Saturday night tracks all over
North America. Stock cars and sports cars, like the Grand Am
cars, are typically based more closely on production cars, with
the wheels enclosed within the fenders.
Oversteer
See Loose.
Pace Car
Pace cars lead the race cars around the circuit at the start
of an event and during cautions. Drivers are not permitted to
pass a pace car when it is on the circuit. The first pace car
was used at the 1911 Indianapolis 500.
Paddock
The area where the team transporters are parked, and where the
teams work on the cars between on-track sessions. In Champ Car,
this area is usually accessible to the general public.
Pick Up
Small materials such as stones, “marbles” or pieces
of carbon fiber adhering to racing tires. Also used in reference
to a racing engine’s fuel management system. If a car
has a fuel pick up problem, it isn’t receiving an adequate
amount of fuel to ensure maximum engine efficiency and, therefore,
power.
Pit Board
Each driver will have a crew member standing in no-man’s
land between the pit lane and the track (or sometimes at some
other point around the circuit) with a large board used to communicate
basic messages to the driver. Although each team has two-way
communications with the drivers via on-board radios, sometimes
these radios can fail and communication must come from the pit
board and hand signals from the driver. Pit board information
usually includes laps to go, position, gap to the car in front
and/or behind, and instructions on when to make pit stops for
fuel and tires.
Pit Crew
Each team has a number of personnel that work in specific areas
of team operations, from accountants to engineers. One elite
group of team members travels to each event and serve as the
pit crew, servicing the car during pit stops for fuel and tires
and managing the race from the pits, including race strategy
and communications.
Pit Row
An area adjacent to the track where cars pull in to be refueled
or serviced before and during a race. there is always a maximum
speed limit along pit row, usually 50 mph.
Pit Stop
To stop in the pits.
Pits
The area where the cars come in for fuel, tires, adjustments
and repairs during on-track sessions. The name originated from
early racetracks, where the mechanics actually stood in a shallow
pit where they could duck in if an out-of-control car came their
way. Today, mechanics are protected by concrete walls, and the
pit lane is segregated from the actual racing surface.
Podium
The top three finishers in an event stand on a podium (or stage)
to be recognized after the race. The winner is usually in the
middle on a higher pedestal, flanked by the second and third-place
finishers.
Pole
This historic term refers to the driver who starts at the front
of the field on the inside of the front row by virtue of the
fastest qualifying time. The term originated at horse tracks,
where many of the original Champ Car races were held on dirt.
The finish and distance markers of a horse track are marked
by poles set on the inside edge of the track.
Pop-off Valve
Champ Car engines are currently turbocharged providing additional
horsepower and torque by injecting air and fuel into the engine’s
intake manifold under pressure. Champ Car limits the amount
of pressure, or “boost”, which can be used in order
to help keep horsepower within reasonable limits. To keep the
playing field even (and the manifold pressures within the rules),
Champ Car provides each team with a manifold pressure relief,
or pop-off valve, to put on top of their intake manifold. It’s
called a pop-off valve because it makes a loud pop when it lets
off excess pressure. The effect is a sudden drop in horsepower.
Champ Car jealously guards these valves, and goes to great lengths
to make sure they are both accurate and consistent. Each day
of practice, qualifying and racing, Champ Car officials pass
out the pop-off values to the teams and collect them in the
evening.
Push
Same as Understeer or Tight. Typically describes a concerning
condition where the front tires lose adhesion before the rear
tires, resulting in a car that feels like it wants to go straight.
Solutions include adjustments to tire pressure; increasing the
angle of the front wings to press the tires harder to the ground;
softening the front anti-roll bar setting or spring rates in
order to provide more grip; or by making changes to reduce grip
at the rear, such as reducing the rear wing angle or stiffening
the rear anti-roll bar setting or spring rates. Here is an easy
way to remember whether a car is loose (oversteer) or tight
(understeer): if the front end hits the wall, it was understeer.
If the rear end hits the wall, it was oversteer.
Qualifying
Qualifying determines starting positions, based on each driver’s
best lap time during the qualifying session or sessions. Each
car is timed, and the starting grip is determined by the order
of fastest cars.
Rain Tires
Treaded tires used on a wet track. Also referred to as “Wets”.
Rebound
In shock absorbers, a rebound adjustment is a change to the
dampening of the shock on the expansion stroke. Without rebound
dampening, the car would tend to bounce as it passes over bumps
on the track. Rebound adjustments can also affect how the weight
of the car shifts around during braking, acceleration and cornering.
Red and Yellow Flag
The striped flag is displayed by corner workers to signify debris
(oil, sand, water or some other substance) on the track.
Red Flag
When displayed at the start/finish line, a red flag signifies
an immediate halt of the session due to a dangerous condition
such as a flooded track or a car blocking the track. Corner
workers around the track will display black flags when this
happens, and all cars are required to stop racing and slowly
return to the pits. The lap in progress is discarded, and the
field reverts to the order of the previous lap when racing resumes.
If the race has run more than 50 percent of the laps, the chief
steward has the option to declare a complete race if track conditions
are not expected to improve. If a race has run less that 50
percent, it will be concluded on another date.
Rev Limiter
Modern engines are controlled by electronic “mapping”
software that controls things such as fuel consumption and ignition
timing. Rev limiting is used for two purposes: to keep the engine
from exceeding its maximum rotational speed and exploring into
bits of very expensive shrapnel, and to adhere to speed limit
rules in the pit lane. Maximum rev limits are set by the engine
manufacturer, while the pit lane rev limiter is controlled by
a pushbutton on the steering wheel.
Ride Height
Height of the chassis above the ground. Because of the relationship
between the height of the ground-effect tunnels and their performance,
maintaining optimum ride height is an important facet of car
setup and design. However, it is hard to manage since the faster
a car goes, the more the aerodynamic effects press it to the
ground. Many very complex methods are used to maintain a consistent
ride height. A Champ Car’s ride height must be within
two or three inches above the ground.
Roll Center
A Champ Car has two roll centers, one front and one rear. The
roll center is the precise geometric point around which the
chassis rolls. Roll centers may be adjusted by making suspension
changes to raise or lower the roll center, or even to move it
left, right, forward or rearward for specific tracks.
Sawing on the Wheel
A driver who is on the verge of losing control my “saw
on the wheel”, turning it back and forth rapidly to regain
control.
Scoop
A Champ Car is covered in scoops of various types. These scoops
gather air and force it into a specific place for specific purposes,
from feeding air into the engine to be mixed with fuel for combustion
to keeping hot parts cooled down, such as brakes and even the
driver cockpit.
Scrubbed Tires
Also known as Scuffed Tires, which have a few laps on them to
remove the outer sheen and provide more consistent traction.
Setup
There are a huge number of variable adjustments to the suspension,
tires, gears, engine, wings, brakes and virtually every other
piece of the car that can be moved or electronically altered.
The idea is to improve the handling and performance by making
a car conform to a particular track, temperature and even weather
condition. The driver with the best setup is in a good position
to win. A driver with a less-than-perfect setup can sometimes
“hustle the car” and compensated for the deficiency,
but most drivers perform at the utmost only when the car is
comfortable.
Shock Absorbers
Oil-filled devices on which the suspension springs are mounted.
Shock absorbers, or “shocks”, help control the movement
of the suspension by dampening that movement.
Shock Dampening
As the suspension moves up and down, either from G-forces or
from bumps and irregularities in the track surface, shock absorbers
(or “shocks”, one for each of the four wheels) help
keep the tires planted securely on the track surface and provide
a smooth ride for the driver. The springs mounted to the shock
absorbers suspend the chassis off the ground and as the suspension
moves, shock dampening is used to control and modulate that
movement in both directions; bump as the spring/shock compresses
and rebound as the spring/The Bridgestone Potenza racing tires
used in Champ Car competition can be adjusted by increasing
or decreasing the tire pressure. Tire pressure is a measurement
of compressed gas inside the tire expressed in pounds per square
inch. Nitrogen is typically used rather than regular air, since
air contains vaporized water that can affect how the pressure
in the tire changes as it heats up and cools down. Nitrogen
is water-free and changes in pressure due to heat can be reliably
predicted. Tire pressure is adjusted to change handling, as
the flexible tires serve as an additional spring rate in the
suspension. Increasing tire pressure serves to stiffen the overall
suspension, while lowering the pressure will soften the overall
suspension. This is a fine-tuning adjustment commonly made during
a race since the team doesn’t have time to change the
actual springs.
Shunt
British term for crash or accident.
Sidepod
There are two sidepods on a Champ Car, one on either side of
the car. They house the water and oil radiators and many electronic
components, and are carefully blended with the underbody and
tunnels to improve aerodynamic efficiency.
Silly Season
Refers to the rumors and innuendo that occurs as driver-candidates
jockey for positions within the ranks of Champ Car teams. Can
actually occur all year long as many drivers vie for the limited
number of seats available each season.
Slicks
A racing tire with no tread. There is a misconception that the
tread pattern of a tire provides traction. This is true in dirt,
snow or wet pavement, but on dry pavement the maximum amount
of “contact patch” is desirable.
Slipstream
See Drafting.
Speed Trap
At certain places around the course, Champ Car Timing and Scoring
officials place timing sensors under the pavement to detect
cars passing over them. By measuring the distance between a
set of lines and the time it takes for a car to pass over them
both, speed can be calculated. These speed traps are usually
set up at the end of long straights just before the braking
point to provide a good approximation of the maximum speed attained.
Splash and Go
Also known as a Splash and Dash. A certain point during a Champ
Car race, particularly on the final pit stop, a car may stop
in the pits just long enough to take on a minimum amount of
fuel in order to lessen time spent on pit lane. Sometimes teams
will use a pit strategy that includes one or more short fill
stops during a race to try and gain track position, passing
a competitor who may stay longer in the pits doing a complete
fill up. Using this strategy during the middle of a race can
be very complex since it means that the car will not be able
to go as far before the next pit stop, creating a tradeoff between
gaining track position now and losing it later.
Spotters
Teams on an oval track will usually have crew members on top
of the grandstand where they can see the entire track and warn
drivers of an accident or advise them where to go in traffic.
Spring Rate
The springs in the suspension of a Champ Car can be changed
with different spring rates to soften or stiffen the suspension.
Spring rates are generally measured in pounds of force per inch
of compression. In other words, a 1,000-pound spring rate would
compress on inch if a 1,000-pound weight were placed on it.
the higher the spring rate, the stiffer the spring.
Springs
A Champ Car is held off the ground with four springs mounted
to shock absorbers within the suspension. They consist of a
coil of heavy wire which will compress as pressure is applied.
Springs are necessary so that the car can pass over bumps in
the pavement without generating an immediate loss of grip.
Stagger
The differences in circumference between right and left side
tires. In oval events, it is preferable to have right side tires
that are slightly taller to help the car turn. the principal
is demonstrated by rolling a cone-shaped object on a flat surface
– it rolls in a circle. For road circuit, most cars will
have all four tire dimensions equal. This is called “zero
stagger”.
Stickers
A brand new tire, with the manufacturer’s sticker still
on the “tread”.
Struts
Important components of the suspension system, struts are the
bars visible between the wheels and body of the car, serving
as control arms.
Suspension
A car is suspended off the ground by a complex set of A-arms,
springs, shocks and anti-roll bars that connect the chassis
to the four tires. How these components interact is crucial
to good handling.
Swap Paint
Two cars that touch each other are sometimes referred to as
having “swapped paint”, suggesting that the paint
from one car ended up on the other. In the case of open-wheeled
Champ Cars, the tires stick out farther than the sides of the
car so usually a tire touches another tire (very dangerous)
or the sidepod of the other car.
SWOL
An acronym you may hear on the in-car audio, referring to the
electronic “Shift With Out a Lift” device, which
allows gear shifts without lifting off the throttle, making
the shifting faster.
Take a Look
A driver following closely behind another car may dart momentarily
to the inside at the entry to a corner, pretending to attempt
a pass in order to disrupt the concentration of the driver in
front and hopefully cause a small mistake, setting up a subsequent
passing attempt.
Take a Peek
When a driver puts his car in position to see if he has enough
horsepower or is quick enough in a corner to pass a competitor.
Tear off Strips
Strips of clear plastic that cover the visor on a driver’s
helmet to collect debris such as oil or dirt. When the visor
becomes dirty, a driver can tear off the dirty strip and restore
clear vision. Multiple layers of tear-off strips can be added
to a visor. You may see a driver tossing out a tear-off while
he drives, often during pit stops.
Telemetry
Data acquisition transmitted wirelessly while the car is on
the track.
Tether
Braided Kevlar double strap bolted to the wheel on one end to
the chassis on the other to keep the wheel attached to the chassis
in case of an accident.
Third Spring
The extremely complex suspension system on a Champ Car uses
these devices on the front and rear suspension systems to maintain
accurate ride height, maximizing downforce from the underbody
and tunnels. The third spring usually lies between the right
and left spring/damper units (the other two springs, hence third
spring) and serves to stabilize the car as it rides over bumps
or is subjected to g-forces.
Tight
See Push.
Tire Pressure
The Bridgestone Potenza racing tires used in Champ Car competition
can be adjusted by increasing or decreasing the tire pressure.
Tire pressure is a measurement of compressed gas inside the
tire expressed in pounds per square inch. Nitrogen is typically
used rather than regular air, since air contains vaporized water
that can affect how the pressure in the tire changes as it heats
up and cools down. Nitrogen is water-free and changes in pressure
due to heat can be reliably predicted. Tire pressure is adjusted
to change handling, as the flexible tires serve as an additional
spring rate in the suspension. Increasing tire pressure serves
to stiffen the overall suspension, while lowering the pressure
will soften the overall suspension. This is a fine-tuning adjustment
commonly made during a race since the team doesn’t have
much time to change the actual springs.
Tires
The tires used in Champ Car racing are specialized Bridgestone
Potenza racing slicks manufactured to withstand the extreme
demands of racing on road courses, street circuits, short ovals
and superspeedway ovals. Special treaded rain tires are used
for wet weather competition.
Toe
In order to provide stable tracking, all four tires are usually
pointed slightly inward if viewed from overhead. More toe-in
provides more stability but increased tire drag. On high-speed
ovals, these tow settings are even more critical. Teams usually
adjust toe with the most unsophisticated methodology seen in
racing, using a string around the outside of the car and a caliper
to measure the difference in the distance from the string between
the front outside of the tire and the rear outside of the tire.
Torque
A measure of engine power, described in foot-pounds of force.
(10 foot-pounds of torque is the effect of hanging 10 pounds
on the end of a wrench one foot long, as if the wrench were
tightening a bolt. It is also equivalent to hanging a one pound
weight at the end of a 10’ long wrench to create the same
torque value of 10 foot-pounds.) Horsepower is a measurement
of torque over a period of time.
Traction Control
Traction control is managed by the ECU using specialized software
and can be adjusted by the driver. In a very powerful Champ
Car, it’s easy to spin the rear wheels on acceleration
and can cause the tires to overheat, and can also cause a car
to oversteer and result in loss of control. Traction control
works by temporarily reducing engine power output when sensors
on the wheels detect wheelspin. Traction control is a very complex
exercise in software programming and can be customized for particular
tracks, invoking varying levels of traction control in different
fears or at different points around a circuit.
Transponder
Small blue electronic transmitter mounted to the chassis. When
the car crosses a wire embedded in the track, it sends a signal
to the Champ Car Timing computer for lap and lap segments timing.
Each car has a specific code so the computer can keep track
of the individual cars.
Transporter
A large tractor-trailer rig used to move cars, tires and equipment
from one race location to another.
Tunnels
Ground-effect-generating venture underneath the side pods of
a Champ Car. See Aerodynamics.
Turbo
Champ Car engines are currently turbocharged. A turbocharger
is a turbine device which places a fan within the exhaust system.
Exhaust gas pressure causes this fan to spin very rapidly (in
the neighborhood of 100,000 rpm). The exhaust fan is attached
to a driveshaft that turns a separate fan within the intake
system, forcing additional fuel and air into the intake manifold
under high pressure, or “boost”, producing more
horsepower and torque. Champ Car regulates the boost level with
a “Pop-off valve”.
Turbulence
See Air (dirty or clean).
Turn In
As a car reaches a corner, this is the moment at which a driver
actually begins to turn the wheel. The timing of this action
and the car’s response to it are crucial for setting fast
laps.
Underbody
Same as Underwing. The underbody on a Champ Car is a sculpted
piece of bodywork that most people never see. It’s on
the underside of the car, and incorporates ground-effect generating
tunnels and diffuser that help create downforce while minimizing
drag. Many hours are spent in a wind tunnel to maximize the
efficiency of the underbody. Also see ride height and third
spring for more information.
Understeer
See Push.
Victory Lane
A special place reserved for the winner of the race or the top-three
finishers to park their cars and climb onto the Victory Podium,
a three-level stand where the top-three finishers receive their
trophies and spray the champagne.
Vortex
An area of revolving compressed air. The most obvious examples
are the vortices that are visible coming off the rear wing of
a Champ Car in humid conditions. These vortices are always there,
but only visible in certain conditions.
Weight Jacker
A control on the steering wheel of a Champ Car, used by drivers
on oval tracks to adjust the cross-weight of the car and fine-tune
the handling characteristics.
Wheel Tethers
Very strong braided Kevlar and steel cables that secure the
wheels to the chassis in the event of a crash, reducing the
likelihood that they will completely detach from the car and
possibly become a dangerous projectile.
White and Red Flag
Used by the starter, this white flag with a diagonal red stripe
indicates that an emergency or service vehicle is on the track,
and extreme caution should be used.
White Flag
When waved by the starter, this signifies the start of the last
lap of the race. When waved by a corner worker, it signifies
that a slow-moving vehicle is on the track.
Wickerbill
See Gurney Flap.
Wind Tunnel
A facility built for the purpose of aerodynamic evaluations,
a wind tunnel usually consists of a large tunnel with a powerful
fan at one end and a spot downwind for whatever is being aerodynamically
tested, whether a racing car, street car, airplane or other
device. The fan blows a powerful stream of air across the stationary
object being tested, which is connected to various sensors and
computer systems to study engineering issues such as downforce
and drag. A small wind tunnel may often use scale models, while
larger and more expensive wind tunnels may use full scale models
or actual vehicles. Some of the best wind tunnels for automotive
use will actually have a fast-moving floor that simulates the
car moving across the ground.
Wings
Located on both the front (nose) and rear of Champ Cars, wings
are fully adjustable to affect traction and balance of the race
car. Wings will be changed, depending on track types and the
effects desired by the driver. But they are strictly regulated
in size and position by the rule book.
Wire-to-Wire
See Flag to Flag. A variation that refers to leading a race
from start to finish.
Wishbone
See A-Arms.
Yellow Flag
If displayed by a corner worker, this means the subsequent section
of the track has a problem that requires that drivers slow down
and not make any passes. Usually this is because a car has crashed
and is in a dangerous position. If the starter displays two
yellow flags, it signifies a full-course caution, which prompts
the pace car to enter the track and lead the cars around at
reduced speed.
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